Assuming that bioware remains faithful to some of the original concepts of the game, then this could be a great enhancement. The game has matured a lot since its release where the push was for more end-game content. The last two expansions (strongholds and starfighter) that bioware is moving off the beaten path and has discovered that it needs to be unique enough to get people back in the game. Weather in Elder Scrolls Online using the hero Engine. . Day/Night cycles and weather effects would not happen because: swtor gamers dont care so much about weather and day/night cycles. As stated.3 above, the voice of the community carries a lot of weight, and influences how bioware makes decisions. Its difficult to monetize weather and day/night cycles in swtor.
you might think your voice has limited power but bioware has been actively seeking feedback from fans using many different mediums such as Cantina tours, fansite posts and community discussions at the swtor forums. Back in 2012, there were a number of different discussions and requests over the swtor forums in regards to this topic. While this feature isnt in the game, a lot of things have changed in swtor since then. Hero Engine makes it technically feasible to add these elements to the game. Even with resume a heavily modified version, common sense would dictate that bioware would be adding features to it not removing features of the software. Weather and night-effects are an important element of the Story pillar that bioware advertised so much before swtors launch. They help with immersion and an extra layer of reality.
Background information: According to rumors, Bioware used a heavily modified version of the. Hero Engine to build swtor. The development engine evolved from an unreleased mmo called. While the before-mentioned game never got to our hands, it evolved to an engine that bioware is currently using for swtor and Zenimax used for development purposes in Elder Scrolls Online. If you head over to the. Heros Engine website and read through its features, you will discover that one of them deals with dynamic and light environmental schemes. In addition, heroEngine wiki makes reference to implementing weather systems using this development package. A demonstration of how a day/night cycle works in the heroEngine. Day/Night cycles and weather effects would happen because: swtor gamers want weather/day-night cycles added to their game. .
It Was a dark and Stormy night, Snoopy: Charles
I suspect bioware that decided to limit news releases relating to their woc since in many cases impatient fans want concepts like these to be implemented within weeks not years (like it happened with capital ships). The first woc idea were going to look into is weather and day/night cycle effects. Day/Night cycle and weather effects from Star Wars Galaxies. Description: Many other mmos have used to weather to either impact how the year game is played as well as provide additional immersion to the game. Rain, snow, fog and others could offer a more dynamic environment to swtor. Since the game is taking place on a galaxy far far away developers can be free to experiment with other more creative ways to make planetary weather more interesting and less Earth-like.
Likewise, a day/night cycle could offer an additional layer of dynamic realism to the game. For example, imagine a night Cycle in Tatooine where certain events took place only when its night. In the past, bioware has pointed out we dont see day/night cycles because Star Wars universe planets have significant longer day/night life cycles as compared to earth. At the same time though, one could argue that time is not a major consideration in swtor. I can pick up a very urgent mission from a non-playable character (npc log-off and come back in a week and complete it without any sort of repercussion. Weather as well-as day/night effects could fall under the same concept.
In 1830, Edward george bulwer-Lytton began his new novel. Paul Clifford with this sentence: It was a dark and stormy night; the rain fell in torrents—except at occasional intervals, when it was checked by a violent gust of wind which swept up the streets (for it is in London that our scene lies rattling. To later generations, his words epitomized the overwrought style of his era, and his first line became memorable, though not in ways he would have enjoyed. Mr lee from, malaysia bus Ticket" this Thou should be the best! In memory of humankind!
A famous cartoon beagle often uses the same opening as he attempts the Great American Dog novel. And the Bulwer-Lytton Fiction Contest, sponsored each year by the English Department at San Jose State University, challenges entrants to compose the opening sentence to the worst of all possible novels. Now, this game invites you to follow Bulwer-Lytton into the thorny thicket of Famous First Lines. By the way, lytton also wrote, the pen is mightier than the sword). Swtorstrategies: Wall of Crazy (WoC) is the latest column that aspires to look into certain concepts and ideas that could make into our favorite game. . The term Wall of Crazy is something that bioware used in the past to describe crazy ideas that developers have during meetings and could eventually materialize if given the right resources. The most recent example, is the implementation of the guild Capital ships and guild Battles. These two features were something that were promised very early in swtors lifespan and took quite sometime before they became reality.
It's a dark and Stormy night
Bulwer-Lytton's own florid pre-contest attempt, in his novel. Paul Clifford, 1830, began: "It was a dark movie and stormy night; the rain fell in torrents - except at occasional intervals, when it was checked by a violent gust of wind which swept up the streets (for it is in London that our scene lies. The phrase has been used frequently as a comic device by Charles. Schulz in the popular comic strip. The aspiring author Snoopy is often portrayed hazlitt typing 'a dark and stormy night'. Bulwer-Lytton's literary efforts weren't entirely in vain. His work was highly popular during his lifetime and he has left us more than 'a dark and stormy night'. For instance, the great unwashed and the pen is mightier than the sword).
The archetypal example of a florid, melodramatic style of fiction writing. What's the origin of the phrase 'it was a dark and stormy night'? The first 'dark and stormy night' was conjured up by the English Victorian novelist, playwright and politician who rejoiced in the name of Sir Edward george earle bulwer-Lytton, 1st Baron Lytton. It has become synonymous with the victorian melodramatic style, of which Bulwer-Lytton's many works provide numerous examples. This style has long been out of fashion and considered kitsch and risible. So much so that, since 1982, an annual Bulwer-Lytton Fiction Contest has been sponsored by the English Department of San José State University, california. Contestants roadmap are required "to compose the opening sentence to the worst of all possible novels".
as the papers are passed around the class. Continue with this until you decide that the students are starting to lose interest or have written enough and then tell them to finish the story. Follow up: Once all the stories are complete there are a number of follow-up options you can try. Put the stories up around the class and get the students to read them all and decide which is best. Give each pair of students a story and get them to try to find and correct errors. Get the students to write the stories up on a computer and then ask them to add more description and detail to the stories. This activity is fun and creative and has always worked well for me both with adults and younger students. Nik peachey, teacher, Trainer, materials writer, British council. What's the meaning of the phrase 'it was a dark and stormy night'?
Then ask them to write who the person lives with. In this way they build up a character profile for the person they are going to write about. The writing part: Now dictate the following sentence to your students: 'It add was a dark and stormy night and'. Stop at this point and ask them to write in the name of the person they have drawn and followed by the word 'was'. Then ask the students to complete the sentence from their imagination and add one more sentence. Once all the students have added a sentence to their stories, get them to stop and pass the paper to the pair on their right (this means that every pair of students now has a new character). The students then read through the information and the beginning of the story and then add one more sentence.
It Was a dark and Stormy night by janet Ahlberg
The activity should work at most levels above elementary, as long as your students have some knowledge of past tenses, but it works best when they also know past continuous / progressive too. All you need to get things started is a sheet of plain paper for each pair of students. The listening part comes first: Ask the students to draw the face of a person in the top right-hand corner of the page. Once they've done this hazlitt ask them to give the person a name. Then on the top left of the page ask them to write five adjectives to describe the person's appearance. Next ask them to write five more adjectives to describe the person's character. After they've done this ask the students to write three things that the person likes doing.